Tuesday, January 03, 2012

The Excitement Grows

A New Year.
Meh.

A new holiday season come and gone.
Meh.

A new laptop computer for each of the girls and the wife?
Woohoo!

Anyway, Wintereenmas ... uh, Xmas is over, and the new year has begun. Still waiting to get myself relocated to a new server, but once AGAIN blizzard has thwarted my designs by make the LFR tool useful, and fun. So now I can FINALLY raid on my alts. The desire to leave Darkspear has once again been diminished in January. This has happened before, you know. I'm just saying.

I myself will (hopefully) be getting some new PC hardware - notably a MB and more CPU power, perhaps some RAM too. Also there are a few existing hardware projects on the go that I intend to complete by end of month.
  1. New Home Server
  2. PC with network shared media
  3. Ubuntu up and running on a full time rig
So much to do, so little time.
Meh.

Thursday, December 15, 2011

Suspension... and Disbelief

So I am writing this blog to begin the tedious process of sharing my life (and the little insights I have regarding same) with the hordes of people who really give a crap about it.

CURRENT
Currently my WoW account is temporarily suspended, due to the negative cash-flow of Wintereenmass - uh, Xmas. Hopefully it will return soon. However this has given me an excellent opportunity to review and replay some of my other favourite games. Here is a partial list:
  • Total War: Shogun 2
  • This is just an excellent game. I have yet to get into the multiplayer aspects, since I still really enjoy the single-player mode so very much.

  • GTA: San Andreas
  • Probably the best of the GTA series so far, althought rumour has it there is a GTA5 scheduled for release in early 2012.

  • Dungeons & Dragons Online
  • Well, as a long-time fan of the P&P (pencil and paper) version of AD&D, I was excited to play this free MMORPG, however it isn't as excellent as the P&P version was. But seriously, what ever is?

  • APB Reloaded
  • A quite fun MMO/FPS (free from Steam)


PREVIOUS
There is way to much to cover since April, so I will merely summarize the most general items:
  • The boy has grown, and continues to be a handful - both of joy and frustration;
  • Summer plans to visit with close friends were a big hit (at least for us heh heh);
  • Work continues to occupy my life 45 hours a week;
  • The girls and I are going to embark on a "Brickfilm" adventure...

UPCOMING

  • January 2012: I am going to be increasing my presence and participation in Social Media
  • Wednesday, April 20, 2011

    Fire blasting those socks off

    I have come across a website that you may find interesting. World of Logs gathers data from all the raids in game since Wrath, and compiles handy charts and graphs for us to ooo and awe over.

    I am about to show you the top dps listings for 10 man normal Bastion of Twilight, the Cho'gall fight.

    Are you ready?

    Are you sure?

    You aren't ready.


    And that's why it's good to play with fire.

    Sunday, January 16, 2011

    Kingslayer ... finally

    So last night, Schokti arranged a raid group, and she and I finally got to get the "Kinglayer" title.

    It. Was. Epic.

    I wish I'd had video recording software to record this epic moment. It was a little late coming, to be sure, but better late than never.

    Next on the acheivement agenda? I honestly don't know, since as of this writing, Himhotepp still isn't 85 yet. Still, I am slowing working toward a few achievements - cooking, exploring - you know, the easy ones. :)

    I'll try to keep everyone posted.

    Cheers,

    ~ Scott

    Sunday, November 07, 2010

    Synchronicity

    Everyone is talking fire these days. Here is a pretty decent article from WoWInsider. Aside from his comments on fire blast (which is covered thankfully by others in the comments following the article), it's a pretty good read.

    Get going. Go.

    Tuesday, November 02, 2010

    Fire Mage Rawr

    I was asked to post a fire mage guide for my guild and thought I would share what I have done up. Any questions/discussion points, feel free to ask!

    ---//---

    Alright so I've finally gotten off my hiney and started this guide. Please remember this is a guide only, you may find things here you disagree with and would prefer to change based on your style of game play.

    Talents

    With the new talent trees came a few lovely changes for us fire mages, though I'm going to approach this as if this was your first time playing with fire.

    You can check out my talent tree here.

    Instead of explaining why I put points in the categories I did, I will go over the ones I missed and put few points in.

    Burning Soul - a key thing for a mage to learn is threat mitigation. It does your party no good (and irritates healers, melee dps who are running after the boss, and tanks for obvious reasons) to pull threat. As you won't be pulling threat, since you are a good mage, you will not be getting hit. Ergo, damaging attacks will not be an issue for you. So save your points. The only reason I have anything in this talent is to get to the next row.

    Blazing Speed - this is completely a pvp talent. If you want to pvp with fire, and it is a fantastic spec to do that with now that it has so much more instant casts, definitely put the points in here. As you won't be moving around much as a raider, this talent really is not beneficial.

    Cauterize - this is a tricky talent. It is very very cool, but it can backfire. If you have heals on the ball, a hot will often carry you through that last tick, and save your life. It may also be the difference between downing the boss and a wipe. It is important to note that the more points you spend in this talent does not change the percentages of the damage or healing done, but rather the frequency of the talent proc'ing. So really it comes down to how lucky do you feel? I put the one point in this talent mostly to get to the next row, but I leave that one up to you.

    Improved Scorch - Now I could have used the one point I put in cauterize in this to max out this talent. The reason I didn't though, is because aside from being something one can cast on the move, there is very little use for scorch now. In fact, since this update has been released, I rarely use it, even on the move. I usually try to time my movements with my instant pyros and fire blast procs. Again though, if you decide to pvp as fire, I would highly recommend this talent, as you should never be standing still for pvp anyway. And free is free.

    Molten Shields - this is again a pvp talent. As it procs the Blazing Speed talent, I refer you to my comments there.

    Every other talent in this tree should be maxed out. If you have any questions on why, feel free to post here or send me a message.

    Once you have filled out your fire tree, it's completely up to you where you want to spend your remaining points. I have split it up between upping my haste in the arcane tree, and my crit chance in the frost tree. If you have previously been using icy veins, I'm sorry, there is no way by 85 that we will ever get that back unless you go frost.

    Glyphs

    Prime glyphs - Glyph of Pyroblast, Glyph of Living Bomb. Unfortunately these are the only two fire glyphs available. If you use mage armor at all, you can grab that one for a third, but as you shouldn't have any mana issues and you should be using molten armor, it's not necessary to fill in this space.

    Major glyphs - Glyph of Frostfire, Glyph of Molten Armor and Glyph of Mirror Image. Why frostfire over fireball? Frostfire doesn't do as much base damage, but the difference is tiny. It has, however, the slowing effect, and will do frost or fire damage based on your target. With the glyph, it also adds a dot of another 3% damage. Dots are good. More dots. Molten Armor should be obvious as crit = good. And mirror image, well, you are a fire mage, son, time to shoot some fireballs and take advantage of your damage increases.

    Minor glyphs - honestly, this is totally and completely up to you. The minor glyphs really are minor. The only one I recommend is Glyph of Slow Fall, as not having to fill your bags with feathers is a good thing. Once Glyph of Armors is available (if it ever is), this of course is another good one to use.

    Stats

    Stats for a fire mage really haven't changed that much. You should stack your stats in the following manner:

    Hit (17% is cap) > Crit chance (about 35% is fine, more is a bonus) > Spell power (coming from Intellect if you don't have anything else directly buffing spell power) > mastery > haste

    The reason why I put haste last? Really with all the instant casts we have available (and if you are stacking your crit, you will have a lot of them), the only thing we really need to worry about is global cool downs. Yes, haste is always a good stat to have, but balancing it out over the other stats, it really isn't that big a thing. Of course, this is for fire only - if you go with frost or arcane, haste is much higher up on the list.

    Rotation

    This is where the real fun starts. And where the disagreements really start flying. That being said, this is the rotation I use, and it has been working fairly nicely.

    Start off on your dots - Living Bomb, then Combustion. As you will note, Combustion doesn't work unless there is already a dot on, hence living bomb. Like other DOT classes, you will have to maintain your dots. Living bomb does more damage the longer it goes, doing an aoe at the last tick as well as more damage. If you do not want it to aoe off, it is now refreshable at any time. If you can avoid it though, let it go for it's full timing to get the max dps out of the spell.

    Fireblast is next on my rotation. No, it doesn't do huge damage, but it is an instant cast that has a high critical strike chance which will give you burning soul and other goodies. Remember that your instant pyroblasts are based off of your critical strikes - the more of them you have, the better.

    Next is Frostfire bolt. This again adds more dots and the other effects I discussed earlier, as well as more crits.

    Keep repeating Frostfire bolt until you either a) you have an instant Pyroblast proc b) need to refresh your dots or c) Fireblast cooldown is up. An instant Pyroblast is the ONLY TIME YOU SHOULD BE CASTING THIS SPELL. Unless you have haste of 1000%, it should never be cast at any other time. The time it takes to cast this spell without the instant proc is ridiculous and a waste of your time. This is one of your hardest hitting spells, though, and the reason why we stack crit chance over so many other stats. Remember that this also procs off of any critical strike from any fire spell - so the more you cast, the better.

    AOEs

    Unfortunately this was the biggest nerf Blizzard handed all mages. As fire mages though, we have one saving grace - both our Flame Strike and Blast Wave are instant and can be cast in a specific location. For an AOE rotation, I use Blast Wave which slows down the mobs, followed by Flame Strike and then Blizzard. Back to Flame Strike, Blizzard, then Blast Wave which should be off it's cooldown. Remember as well that Living Bomb can be cast on multiple targets, though I find the time it takes to cast it on large groups is not worth it.

    And so there you have it. Again, any questions you have, just ask!

    Tuesday, October 19, 2010

    Now THAT is a dragon

    The Cataclysm trailer has been released, and it does not disappoint. In case you haven't seen it:

    Saturday, September 18, 2010

    There can be only one

    Race, that is. Suddenly, I have a hankering to change all my toons to undead. The best racial ability in the game just got better.

    Read the article on WoWInsider.

    Monday, August 30, 2010

    End game woes

    When we last left our intrepid explorer....

    Sensabull is now 80, slowly gearing up, (as fast as can be with waining patience for pugs so I JUST. DON'T. PUG.) No raiding, yet anyway, and although this druid is soooooper fun to play, I have too much raiding commitments already to jump in with yet another toon.

    And fyi, I won the bet. Handily.

    In other news the great Himhotepp has been brought down. In fact all of Scott's toons have been brought down. By a hacker. Alas. Our banking guild has been cleared out and all his toons stripped clean. We are awaiting that resolution.

    So back to raiding. It is starting to become a frustrating ordeal. I don't know if it's that school is starting again and so schedules are becoming an issue, or if it's because the expansion is coming soon, but people just aren't logging in for raids. It poses a question whether end gamers are there for the gear or just for the fun of the progression.

    Both Schokti and Kali are in end game guilds, with the Lich King being the final hiccup for 10 player regular mode. I am the type of gamer that would love to just see the guy go down. I don't care how many attempts it takes, we don't win until we see that final drop. I know, it unlocks heroic modes and then we get to start all over, but I am a progression player.

    I recognize that some people are not. Some just want the best gear they can possibly get, which, I admit, I have my wishlist of gear as well. But I don't find that to be the be-all of the game. I don't put a whole lot of stock in gear score or in dps meters, trusting that by the time you are end game raiding, you simply know your class enough to gel with most groups and get the job done.

    A recent conversation with one of our guilds brought into question the role that the guild plays. It seems that one of our guilds is being treated almost like a teaching guild - a safe place for new 80s to join and run the first four bosses of ICC and get gear and learn how to raid. I must conceed that these types of guilds are necessary, but it does put a damper on my raiding.

    I know that not everyone playing Warcraft today is a vanilla player. Most players have no idea what to do in group dynamics (beyond more than 5 people), don't understand that it is important to let the rogues drop the traps and let the tanks pull instead of some warlock, or even what crowd control is. While I think it's fantastic that we have all kinds of aoe tanks to choose from these days, 30k dps is not impressive if you are aoe'ing down 15 mobs. Show me a hunter who really understands chain trapping and kiting, or a mage who can keep it's mob sheeped (and corresponding players that understand that damage = broken sheep), or a priest who will mind control a lost mob back to the tank or shackle the skeleton before he wipes the group - these abilities that can save a wipe that simply aren't used any more. Perhaps I'm just being a class snob, or maybe I just like that challenge. Either way, it makes me question why people play.

    Are you a progression player or a gearing player? What thoughts do you have here?

    Tuesday, July 06, 2010

    A bit of an update

    So much happening these days. First and foremost, Cataclysm Betas are out and... we don't have one. /sad face. I'm sure they lost our e-mail. But with WotLK the beta received in this house didn't come until the beta had been out for a month or two, so our fingers are still crossed.

    In the mean time, we are both trying to complete end game before the expansion drops. Himhotepp and Schokti are both getting nicely geared, and are once again guilded together, with a guild we are both loving mucho grande. Focus in our guild is on 10 man progression, to get the ICC completed eventually on heroic modes and then on to Ruby Sanctum.

    A "quick" 10 man into ICC last night gave huge gains to Schokti, where I finally got my reputation to exalted with the Ashen Verdict, giving me 40 exalted factions and the title "The Exalted". I will post a photo when a) the servers are up and b) I am awake to do so. Last night's quick run lasted 4.5 hours, and we finally progressed past Professor Putricide and one shotted the remaining bosses to Sindragosa. Our best attempt on her was to 20%, wiping mostly due to inexperience with the fight. Our timing was off in the third phase, but of course with progression this is expected.

    Our plans now are to extend the lock out for this raid and get her down tonight, hopefully getting a chance at the big man himself.

    In the mean time I have been levelling a druid, AND TOTALLY LOVING IT. I knew druids were somewhat OP, but there are things I can do with this toon I have not been able to do with any others. It has become so much fun to play.

    Add to that our daughter has challenged me to a race to 80, with her mage Fyggi against my druid Sensabull. A celestial steed is on the line for her should she win, and bragging rights for me, since I already have the mount. Believe me, bragging rights are far more exciting lol. And so... game on!

    Monday, May 03, 2010

    Epic

    Our readers (yes, all three of you) may already know, but a baby is on the way here at house horde. And to celebrate, some wow buddies of ours sent a rocking gift in anticipation:



    Huge thanks to Master Zombie of Geeklat and his awesome partner in crime. You guys rock!

    Wednesday, April 21, 2010

    Ok so now what?

    With the addition of the Celestial Steed to the game, Schokti became one step closer to that elusive achievement, Mountain o' Mounts. And oh yes, as I had been slowly inching my way past 95, you can be sure I got that steed. Its lovely, but as it is also so popular, I am afraid I will rarely use it. But my lowbies will never have to buy a mount again.

    And so I found myself looking at 97 mounts. A nice nudge from my hubby to remind me that honor can be sent as a bind on account item and it works for both twinking the main as well as your alts, and I got the last of the battleground mounts I was working towards. A few more days of dailies and I got another Argent Tournament mount. 99.

    The options left to me were to grind for another 10 days and I would be able to get another Argent Tournament mount, which was all well and fine. But I wanted mount number 100 to be special.

    You see, I have, for the last several months, been running Stratholme for the mount from Baron Rivendare. You see where this is going? Kismet, my friends. Last night, on Rivendare kill #40, it dropped.



    It was exciting, let me tell you. And so:



    I have my red dragonhawk.

    Now watch me log in this evening and find the Time-Lost Proto Drake.

    Saturday, April 10, 2010

    Ok, Don't Panic

    As most Wow players know, Blizzard announced some upcoming class changes for Cataclysm over the last few days. For the most part, I don't worry too much about these announcements, as things usually will change before the expansion is released and I generally agree with most of the changes.

    If you want to read up on the changes, you can read the blue posts, here.

    Of course the one I will read about is the mage. Because, well, that's what my main is. Most notably, the fire mage. I was excited to see what they would do as there are so many improvements that can be made for mages, of all specs, and I am now bummed. Let's go over it.

    New Spells

    "Flame Orb (available at level 81): Inspired by Prince Taldaram’s abilities in Ahn'kahet and Icecrown Citadel, this spell allows the mage to cast a flaming orb that travels in front in a straight line, sending beams that cause fire damage to passing targets. Once it’s cast, the mage is free to begin casting other spells as the Flame Orb travels. While the spell will be useful to any spec, Fire mages will have talents that improve it, possibly causing the Flame Orb to explode when it reaches its destination.

    Time Warp (level 83): Grants a passive Haste effect much like Bloodlust or Heroism to party or raid members. It also temporarily increases the mage's own movement speed. Time Warp will be exclusive with Bloodlust and Heroism, meaning you can’t benefit from both if you’ve got the Exhaustion debuff, though the movement-speed increase will still work even when under the effects of Exhaustion.

    Wall of Fog (level 85): Creates a line of frost in front of the mage, 30 yards from end to end. Enemies who cross the line are snared and take damage. The mana cost will be designed to make Wall of Fog efficient against groups, not individuals. This spell is intended to give mages a way to help control the battlefield, whether the mage is damaging incoming enemies (Blizzard can be channeled on top of Wall of Fog) or protecting a flag in a Battleground. 10-second duration. 30-second cooldown."


    Pretty standard spells, nice for each spec. No complaints there.

    Changes to Abilities and Mechanics

    "In addition to introducing new spells, we're planning to make changes to some of the other abilities and mechanics you're familiar with. This list and the summary of talent changes below it are by no means comprehensive, but they should give you a good sense of what we intend for each spec.

    - Arcane Missiles is being redesigned to become a proc-based spell. Whenever the mage does damage with any spell, there is a chance for Arcane Missiles to become available, similar to how the warrior’s Overpower works. The damage and mana cost of this spell will be reworked to make it very desirable to use when available. This change should make gameplay more dynamic for the mage, particularly at low levels.
    - We are planning to remove spells that don't have a clear purpose. Amplify Magic, Dampen Magic, Fire Ward, and Frost Ward are being removed from the game, and we may remove more.
    - The ability to conjure food and water will not become available until higher levels (likely around level 40), as we're making changes to ensure mages generally won’t run out of mana at lower levels. Once mages learn how to conjure food and water, the conjured item will restore both health and mana.
    - Scorch will provide a damage bonus to the mage's fire spells. Our goal is for Scorch to be part of the mage's rotation and a useful damage-dealing ability, even if someone else is supplying the group with the spell Critical Strike debuff. Scorch will provide the mage with more specific benefits, which can also be improved through talents."


    Again no complaint here. Blizzard is making things far more mana efficient (and woot for that at low levels!); finally making food and drink one item. I don't know why they are removing the frost & fire wards, as they are helpful in pvp, particularly with the right talents & glyphs - not to mention a fire ward has saved my life a couple of times after I hit something with a reflective shield on it.

    New Talents and Talent Changes

    "-Arcane Focus will now return mana for each spell that fails to hit your target, including Arcane Missiles that fail to launch. We want Arcane mages to have several talents that play off of how much mana the character has and give the player enough tools to manage mana.
    -The talent Playing with Fire will reduce the cooldown of Blast Wave when hit by a melee attack, instead of its current effect.
    -Pyromaniac will grant Haste when three or more targets are getting damaged by the effects of your damage-over-time (DoT) fire spells.
    -The Burnout talent will allow mages to cast spells using health when they run out of mana."


    So now we have come to the part where I start freaking out.

    The arcane talent change I totally agree with - for the 13 seconds where I tried arcane out, mana was my biggest problem. I frequently hear about how arcane mages have to really watch their mana use. I don't know, however, how many arcane raiding mages actually miss their target. Every raider who knows what they are doing are hit capped to minimize that chance. I know its an event for me when my spell doesn't land. So this may be more of a levelling buff, I don't know.

    The next three...

    Playing with Fire Rank 3
    Increases all spell damage caused by 3% and all spell damage taken by 3%.

    Sigh. So now instead of a damage buff, I can blast wave mobs off if I'm hit. Here is my problem - if I am a decent mage, I WON'T GET HIT. There are several crowd control devices already in the game that will negate that. The only benefit to this talent is for PvP.

    Pyromaniac Rank 3
    Increases chance to critically hit by 3% and allows 50% of your mana regeneration to continue while casting.


    I really, really, really hope this is a case of "in addition to" not "instead of". As a fire mage, I depend on high crit ratings to get my instant pyroblasts. Haste is nice, but not as big as crit. To remove that 3% in favour of haste is not a cool move and honestly I don't see the benefit.

    Burnout Rank 5
    Increases your spell critical damage bonus with all spells by 50% but your non-periodic spell criticals cost an additional 5% of the spell's cost
    .

    Yes, I like that I can now use my life to cast spells. But again, this critical damage bonus should not suffer. I never have a mana problem. Never. I have a mana gem in my bags that hasn't been touched in 3 months. Again, hoping that this is an "addition to". But realistically, this is Blizzard, it isn't going to happen.

    Mastery Passive Talent Tree Bonuses

    "Arcane
    Spell damage
    Spell Haste
    Mana Adept

    Fire
    Spell damage
    Spell Crit
    Ignite

    Frost
    Spell damage
    Spell Crit damage
    Deathfrost

    Mana Adept: Arcane will deal damage based how much mana the mage has. For example, Arcane mages will do much more damage at 100% mana than at 50% mana. If they begin to get low on mana, they will likely want to use an ability or mechanic to bring their mana up to increase their damage.

    Ignite: All direct-damage fire spells will add a damage-over-time (DoT) component when cast. The flavor will be similar to how Fireball works; however, the DoT component will be much stronger.

    Deathfrost: Casting Frostbolt places a buff on the mage that increases the damage for all frost, fire, and arcane spells. The only damage spell that won't be affected by this buff is Frostbolt."


    I hope, for arcane mages sakes, that they will have a lot of mana increasing mechanics. Because that will suck if they don't.

    Ignite - again, it currently gives us a 4% crit buff. Unless the dots are going to crit, this is again going to suck.

    Deathfrost - the only really exciting thing I see here. Frost mages have been passed over time and again, and this is something totally usable. Why it would not affect frostbolts, since that is the frost mages #1 spell, I don't know, but we'll take what we can get.

    It is becoming increasingly obvious that Blizzard is taking the fire mage into PvP more and more. There are very few usable raid changes here, and I find it upsetting. I realize this is just a preview of changes, and I hope some fire mage at Blizzard wakes up and makes a stink. Of course, I could just be panicking because I haven't had my morning coffee. Either way, boo!

    Friday, April 02, 2010

    So It Occurs To Me...

    ... that I have not paid very much attention to the blog signatures. Most specifically the one that follows every post I make.

         I was recently inspired to update my signature (see the siggy that follows) and that quest made me realize how little I do to spread my joy of this game with others. Really I play the game, and then when I log out, I log completely out.

         So I was thinking I'd like to try out some other sig-generators, just to see what else is out there, and since I have this space for game-related topics, and this is game-related, here is the results of my search.

         I have included below some of the generated signatures. Clicking on a signature will take you to the site where I created it. On with the show.

    1. XChar.de (current favourite)


     ~ I like this because it is clean and easy to read. The colour is awesome, although I would prefer something a tad more sinister... heh heh. Also they have the option when you create the sig to have a big one (shown) or a little one like this:


    2. SigLaunch.com

     ~ This site was the easiest to upload an image to, and gave me a lot of fine tuning, although what I was allowed to customize was limited (specific data and font colour, bg img, avatar). Still I like it enough to make it my second choice.

    3. WoWSigs.com

     ~ This one had a great interface, and although it does require that you register (free) it allows you to upload a personal image (but it needs to be less than 10K in size). The default image was fine, although I do prefer to upload one myself.

    4. RPG Outfitter

     ~ This one was my default, and the data site of choice for my guild management, for almost 2 years. It does require that you register with the site (free) and run a small file in your AddOns folder, and you must manually update this website (which only takes a few secs) for the data to be accurate. HOWEVER, it updates your signature dynamically, is customizable on several levels, allows uploading of custom images, has a great support forum, and on and on...
     ~ I confess that I have not updated the info recently, with my work schedule being what it has been. Nevertheless I intend to get this info up-to-date A.S.A.P. so I may return to the siggy I remember so fondly creating.

    5. Create My Own
         Well actually this option is a work-in-progress. I have no idea how to make it happen, and with so many sites out there which can already make me very happy, I must confess a certain lack of enthusiasm. Still, it would be nice to make a completely custom signature - unique, proprietary, and sinister ... heh heh. I know I will eventually get around to something along these lines, and I have had custom signatures made for other games (CoD comes immediately to mind). I guess the only thing to do is to try to create something and keep you all posted.

    In Summary
         Well, I imagine that for most people the choice is based on ease of use, compatibility, and level of customization. Once they are made up I prefer to forget about them. I would like a dynamic sig for the current toon I am leveling (which I'll admit happens in fits & spurts) so I don't need to update it everytime I get a new piece of gear or level up. For me, I think the XChar.com choice is the one I will use for now, at least until I get a better handle on make them for myself.

    ~Cheers, Scott

    Another Day, Another 80

    Greetings Mortals,
    It's been a long time since I was able to leave a note here, and even longer since I had anything of note to leave.
    After a long absence, however, we have returned to Azeroth!
    Newsworthy Notes:
    1. Hamuneptra finally made it to 80. Oi! I think it took less /played time than Himhotepp, but it took significantly more RL time.
    2. Himhotepp is definitely on the search for a new server. I am tired of not being able to raid 10/25 anything with my main. I am certain that it has more to do with my play schedule and less to do with my class choice, however if I am to ever see the inside of ICC I will most likely need a new home.
    3. Velvyt is getting an overhaul. My original rogue is going to get a new profession: Alchemist. Phykshin has been stalled out at 65 for almost 5 months, and I really think it's time to just make the effort to delete him and transfer the skillset to Velvyt. I cannot imagine deleting the higher level rogue since it took so long to get him where he is in the first place.


    ~Cheers, Scott

    Thursday, March 18, 2010

    WoW.com's Guide to WoW Resources

    Not much to say here except that if you ever wanted to know ANYTHING related to WoW, this is the place to start. Really. I just spent quite some time clicking link after link, and these guys have done their work. An excellent resource.

    WoW.com's Guide to WoW Resources

    Saturday, March 13, 2010

    I have frequently complained about ninjas in groups needing after everyone greeds an item we can all use. Frozen orbs being the item du jour, everyone needs them for what ever it is that they craft, need crafted, etc. Needing them in a group is silly, as (at least on my server) they only auction for 10 gold - and there is never a shortage. Behaving badly in a group to save 10g is really quite stupid. And I end up needing a longer ignore list.

    So good news! A blue post the other day saves us from these would-be ninjas (though they will probably need on the epic for the shard)...

    -----
    "No, you won't be able to exchange Frozen Orbs for Emblems of Frost.

    Yeah it just takes one person to press Need after everyone's pressed Greed on the Frozen Orbs and you miss out. But the good news is that in patch 3.3.3 this won't be the case anymore -- the roll for Frozen Orbs will be an automatic Greed roll. Rejoice! "

    ----

    Huz-freaking-zah!

    Wednesday, March 10, 2010

    Happy birthday, big guy

    This would not be a true WoW blog (and horde side, nonetheless) if we did not do tribute to the man of the barrens himself.



    Seems dude is OLD today. Happy 70th, Chuck!

    (Please don't beat me for that old comment. Its all in good fun, yes?)

    Tuesday, March 09, 2010

    Farmville > WoW?

    Well I can tell you, my farm is doing quite nicely...
    ----

    Activision: Farmers Could Kill WoW?


    No, not those kind of farmers, but rather the 82 million+ users currently growing the garden of their virtual dreams on Facebook's wildly popular Farmville sim.

    Activision-Blizzard's annual 10k report, filed on March 1 and analyzed by Robert Purchese over at Eurogamer.net, is chock full of worrisome anecdotes about the future of their massively multiplayer behemoth as well as some interesting tidbits regarding payment models.

    While the report stops short of painting a completely dire picture, Acti-Blizz clearly considers the growing social gaming scene a major threat to its stranglehold on the massive genre.

    "A substantial portion of our revenue and profitability will depend on the subscription-based massively multiplayer online role-playing game category," proclaims the report. "If we do not maintain our leadership position in this category, our financial results could suffer."

    Sound like common sense? Maybe, but it should be interesting to watch the current market leader adapt to the rapidly expanding online gaming space.

    Wednesday, January 06, 2010

    WoW Classes and You

    A recent article on Geeklat made me ponder and respond.

    What Your Class Says About You left me wanting. And so my opinion. Because you know this important topic matters.

    Druid



    When levelling any other class, it seems that the only thing that drops is druid gear. This is the class that goes best with the undecided. The class that can fill all three rolls, exceptional healers even if they are undergeared or underplayed, beast dps just by switching to boomkin, and tanks. Well, tanks because they can. I find druids who are tanks are such because they really really hate healing. When you roll a druid, you just want to do it all.

    Death Knight



    The "I really don't know anything about game mechanics and want to face roll my toon" class. Honestly, having played a death knight (can't beat them, join them idea), that is all there is too it. I don't even understand the rotation. Just bash, you will have the highest dps in the party. Guaranteed. The problem arises when button mashing syndrome gets to be so bad that many death knights think they can tank. Since its introduction, I have ran with three (count them, 3) successful dk tanks.

    Hunter



    One of the funnest classes to play, in my opinion. You get your own tank to run with, while you stand back and pew pew. What I don't understand is a hunter without a pet (ie marksman or survival). Can you tell I roll a BM? As a hunter, your pet is the reason for the class. If you want a range class with a lot of crowd control and big hits, roll a mage. Want to be a bit more social and run as a team? Roll a hunter.

    Mage



    Glass cannon. Enough said. Mages are big hitting squishies. And our egos match. All we ask for is a tank that can hold the aggro we generate. If you like big damage numbers scrolling, roll a mage. And make sure you know where your ice block button is.

    Paladin



    I have a huge bias against paladins. When I get ganked by one, or get one to 2% of his life before he bubble hearths, I get angry and want to quit the game. Then I run my lowbie pally and get frustrated by that. Honestly, I can't get passed level 24. My co-writer to this blog runs a pally tank and by all accounts its fairly easy. In raids I love pally tanks, both from dps and healing perspective, as I can cut loose on aoes and overhealing (which I do frequently) is not a problem. That being said, I find most pallys have egos bigger than mages. I had one raid where our main tank (a pally) actually got up to answer the phone and was afk for quite some time and maintained aggro on the boss. Another class that can do it all - tank, heal & dps. Another class for megalomaniacs.

    Priest



    It has become my standard response on my priest to say, "Sorry, I'm shadow". I say it often enough I should just have it macroed. I do heal, I don't like it too much. It is hard work. And you get blamed for everything. Tank over pulls? Where are the heals? Mage runs into a crowd and expects to tank? Where are the heals? To roll a priest you really need the personality of one. Patience really is a virtue. Either that or you really need to be an ass.

    Rogue



    My rogue sucks at pvp. Ok, most of my toons suck at pvp. That would be the controls behind the toons. But! As a brand new 80 wearing mostly greens, my rogue is awesome in dps. It is astounding how often blizz caves and nerfs rogues (and they did it again recently, dropping hunger for blood from 15% to 10%), and yet they still do all kinds of damage. And sustain it. Quiet personalities play the raid rogues. Those who just nod & smile. And gut you when you sleep.

    Shaman



    From the dawn of Warcraft, I am pretty sure the Blizz CEO is a shaman. It explains why they can now heal as well as they do. Because the two forms of dps they out do everyone on just isn't enough. Expect a tanking tree in the next expac. That being said, the shamans I have run with are the most easy going players around. A common response to any issue is "Meh, we'll get through it."

    Warlock



    Taking the best parts of the mage, shadow priest & hunter and rolling it into one massively cool goodness. Incredible dps & crowd control, and great looking gear. The only thing that is missing on a warlock is a good threat wipe. Which is fine, since most warlocks don't really seem to care. And they are awesomely fun to play.

    Warrior



    One class I have yet to figure out how to play. I am in awe of a good warrior tank. Since he has probably been around since WoW launched, a good warrior gets it. And they do insane damage which I drool over. Unfortunately a dps warrior also expects the tank to hold aggro over the 3000 dps more that he is doing over everyone else in the party. A warrior has to be a grounded personality, with a "just get it done" attitude. And he should probably like Conan.