Showing posts with label guilds. Show all posts
Showing posts with label guilds. Show all posts

Thursday, May 29, 2008

We're Baaaaaaaack!!

And we have Epic Flyers! I can be seen zooming around on my Epic Purple Flyer, and Schokti can be seen on her Red Epic Flyer.

We are now active members in a new guild - Death Threat - and are moving toward Zul'Aman with eager anticipation. This is a great guild, with great people. And with our help, it will become even greater! Muha!

I am certain that Schokti will want to post pics of her new precious mount, and give all an update, so I will leave that to her, for now.

~Cheers, Scott

Lie? Me? Never! The Truth is far too much fun!

 

 

Tuesday, February 12, 2008

Guild Wars

Well now, it has been a while, hasn't it? Sorry about that. I guess that happens when one gets sucked in plays too much. Add to that much has been happening.

Where did we last leave our intrepid explorers? Schokti moved on to the guild Hellraisers, and I believe I was around level 62. Hrm. That was a while ago. Schokti has now pretty much become my main. At level 70 she has become fairly nicely outfitted and is Kara keyed. Things did not work out so well with Hellraisers, and while the guild has potential, it was not what, in the end, I was looking for. So Schokti and Himhotepp are members of Death Threat. This guild is very small (16 members, I think) and only a few of us are not keyed. That is only a matter of time, and soon we will be able to do a few Kara runs. I got keyed three days into the guild and we ran our first guild only run into Black Morass. What a rush! I love that instance! Even with two portal stone glitches we rocked the place. I can't wait to see what the heroic version is like.

My recent guild jumping has made me wonder what makes a guild sucessful. In Hellraisers, we managed to get to 130 members - then there was a mass exodus when Kara events did not go as planned. I left when I had finally had enough of trying to get any guild members to help me with my BM key. It is unfortunate, and I truely hope this guild gets back on its feet. If nothing else, there are good people there.

We still have Cursed Earth, which is in limbo. We also only have about 18 members there, mostly in the 16-30 range. I would love to have this as a thriving guild but I really don't want to put the effort into it. I know - reap what you sew. Perhaps one day.

In the mean time, Barbaracue has made it to the outlands, and is now level 61 and rapidly advancing. Kaewhy is now my farmer, grinding primals for various money making things I am doing. I will respec her to combat one of these days, and try and get her PvP geared. One day.

My frustrations with Schokti recently caused me to check out life as a tank. I started a warrior, again, and this time really getting it. Understanding the purpose of a tank and wrapping my head around the concept of threat is helping. He is only level 16, but I plan on levelling him quickly.

In other news, Shamue, at level 42, got deleted. She hasn't been played in over a year. I still had all my talent points from when they gave back all the shaman points three patches (I think) ago. That should be a hint and a half.

That's all the news for now. Perhaps I won't wait 6 months before I post again.

Saturday, June 23, 2007

So tell me about your guild...

Since Scott is the GM of Cursed Earth and I am his ... well, wife... we have been taking a look at the guild and searching for ways to improve it. Now that we are 70 we obviously want to run a few end game instances and the best way to do that is to start with ones guild. And so we have opened the floor to our guildmates to start inviting and to open up our numbers.

There have been a few additions recently in response. We are now up to 43 characters, which is better than we have been. We have noticed a few issues, though.

- A few of the new guild members have been rolling alts and those have been added to the guild. While that isn't a problem (obviously we have a few ourselves), it does skew our numbers and limits the players we can have to run instances.

- We aren't selective about our entry process. We haven't kicked anyone out yet (fortunately the really questionable ones have left themselves), but perhaps we do need to be a bit more vocal about what kind of guild we run. The other day we had a new edition to our crew - yay, we thought, a level 38 rogue. Perfect for all of those mid level instances we wanted to run. Well aside from the constant "can someone run me through..." and complaints that no one was available - there was like two of us on at the time - the fellow was actually advertising in STV that he was buying Runescape accounts since his had been banned. How ever you want to spend your money, pal, is fine with me, but do we really want that advertising associated with our guild? He quit the guild shortly thereafter.

- Since our schedules are so wonky, we have asked that our guildmates register on our forums, so we can schedule instance runs, etc. No one is doing this! Is this something that a lot of guilds face or is this something that is just for us?

Guild management can be extremely frustrating when the guild isn't all together with you. How do you get over that?

Monday, June 04, 2007

Grinding away

Kaewhy has finally completed all the quests in Netherstorm do-able by one person. I now wait for guildies to catch up, or anyone who is looking for a group. Shouldn't be hard. Of course, I decided to do some Skettis quests to grind for the purple Nether Ray. Can you imagine Kaewhy on that baby? Giggidy giggidy.

I also to Barbaracue into WSG again, since I am having so much fun with her in there I decided to make a break for the level 28 Outrider's bow. Saturday's numbers:


(Note the gratuitous shot of Sauce, my pretty kitty.)

---xxx---
And finally a question for the readers:

I love reading general chat. I enjoy the banter, and even all the bad Barrens Chuck Norris jokes and slams at ones mother do not bother me. I came across this conversation in Netherstorm:



The person in red is a 66 warrior, Prot spec'd complaining he can't complete quests on his own because he isn't tough enough. He has been asked to be prot spec'd by his guild and now is trying to quest and can't get it done. How is this possible? How does a warrior, wearing plate, able to take all kinds of damage, not be able to kill some Sunfury magic users? Can someone explain this to me?

Which brings up another question. Any thoughts on guilds demanding certain specs? I feel if a player knows their class (and I certainly hope that if one is over level 60 they do), they should be able to play the spec of their choice. I have seen shadow priests be more effective healers than holy priests (and vice versa), and rogues out tanking warriors. It all depends on the player. So what are your thoughts?