... so so so, I will tell you another good trick that I know."
Like the Cat in the Hat, I do in fact know a good trick. It's called /gquit.
Let's start from the beginning. Sadly, Death Threat has been disbanded. A lot emotions ran high and something happened which we can't really seem to get the actual story on, but it came down to the GM asked everyone to leave, after two members were booted and others left. Which is perfectly in his right since it was his own banking guild to start off with. Cue the search for a new guild.
Those that got booted started a new guild, and invited all ex-Death Threat members. I lasted about 15 minutes and begged out, knowing it was not what I was looking for. I could not see progression happening in this guild, regardless how they justified it. One less person does not solve the problem.
And so I joined another guild, Horde Mafia (which has one of those stupid o's with a line through it so I am not even talented enough to look it up on the armory much less link it here). Things were looking promising. They are a brand new guild with early raid times, and everyone was excited to start running Kara. Now while there is very little out of Kara I still even want (badges and a couple of enchants), I figured someone with some experience might be good in a group that was relatively new to the instance.
You would figure.
Except that they didn't listen. At all. Can you sense the frustration here?
The only boss we attempted while I was there was Maiden. Apparently they had already downed Attunmen the previous day, and had skipped Moroes. So when laying out the tactics, the raid leaders instructions were... "Spread out and stand on the first step" and "pop your trinkets".
:o
blink.
The tanks and heals were all new in this raid. They kind of need more information.
First wipe on Maiden (we had 2 getting to her): 15 seconds. I cast one scorch and was dead. The tanks didn't even hit her.
So we started again. This time I laid out the entire fight. Suggested instead of the pally tank, let the two warriors in the party tank her. Pull to the heals, etc... we all know the tactics.
After arguing with the pally tank that if she were stunned she would be dead (since the healers would be unable to heal being stunned) and therefore unable to pull aggro, they decided on another go. This time, everyone did the EXACT SAME THING AS THE FIRST TIME, with one exception - the tank got to get 5 sunders first. Cuz that helped. One repentance, everyone is stunned. The tanks stood there and kept on hitting. And guess what? They died, because no one pulled to the heals, as I had mentioned already in the raid chat 3 times. At least we got her down to 95% that time.
Ok, one more time. This time, I stressed yet again, the importance of the tank to pull her to the heals when the stun pops. This time, the raid leader started yelling that the healers need to pop their Insignia of the Horde!!!!! WTF? I don't have one, most raiders don't have one, and unless you are in the BG most of the time, you don't have one!
Sure enough, the two raid leaders had one. A hunter and a shaman. And assumed everyone else did, too. Sorry, sweet cheeks. Not like it was going to help.
Wanna guess what happened? Yeah, you know this story. A) The trinkets were freaking useless and b) the raid leader started yelling at the heals for not popping them!!!
I naively thought no one could be this stupid. Seriously. I was wrong.
Once more, I laid out the fight. Once again stressed that the only thing that stops repentance is damage.
And then. In chat.
"OMG"
"I'm such an idiot"
"OMFG"
"I can't believe I forgot this!"
(this is all from the same guy, our raid leader)
Other raid leader - "What?"
RL - "Jesus - I totally forgot - Tremor Totem."
/face palm
And so the totems were dropped, we wiped again, yada yada.
"Forget this, let's do Opera" said the raid leader.
To which I said, "No thanks", quit the raid, quit the guild, rezed at the grave yard and ported to Shatt where I started my quest for a new guild.
Fun trick that /gquit. Wish I had used it sooner.
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