Tuesday, July 31, 2007

Another Adventure Begins...

World of Warcraft

We (Christine and I) are embarking on a joint venture, creating a new story and (attempting) a web-comic. Our Darkspear Characters will be the main focus, although we are speculating about creating new versions of these characters on an alternate server. Time will tell, of course.

We will of course keep everyone here up-to-date on this new development, and I hope you will all check out the WIP (work-in-progress, for those who are unfamiliar with this acronym) page as it is created.



Galactic War 5

There has been little to report. I have not been contacted by EMAIL regarding playtesters, although some have expressed interest. I cannot explore the Play-By-Email format unless I have email addresses to work with.

Despite this setback, the game-data and game mechanics seem to be progressing smoothly. I am hoping to complete some "player packages" before the end of the first week of August, and the first Update has been emailed. Again, time will tell....



That is all.

~Cheers, Scott

Lie? Me? Never! The Truth is far too much fun!


 

 

Monday, July 09, 2007

Looking for feedback...

Many years ago, long before we were "officially" Mr. and Mrs. we were involved in a game that has long been one of my favourite games of all time. This game was based on some real games, some popular, some not so much. It had a healthy dose of originality though, and it was an authentic game experience for all of us.
Thus, Galactic War was born.

Its parents were "Star Fleet Battles" and "Master of Orion". Its game play was very much an exercise in LARP, although strictly speaking it was a table-top RPG. There was even tactical "space combat" for those of us that craved that particular challenge. It really had something for everyone. Mrs. Blood-and-Glory even played! It was truly a marvel of the modern age!

It was played every Sunday at the local game club/shop. There were 25 races in the original version, played by 23 teams, with 3 races played by the game referee (GM). Although the names and maps and even to some extent the basic racial info was based (albeit loosely) on the Star Trek Universe, it was definitely NOT a Star Trek game. There were definitely other influences: Star Wars; Battlestar Galactica; and Sid Meier's Civilization, to name but a few. I imagine there were other influences in the creation process; however I did not create this game originally, so I cannot speak to those not-so-obvious other sources.

It was an instant success, and spawned a series of repeat games - unfortunately for me, what made the game such a success in its maiden voyage was lost on subsequent incarnations. I never forgot that first game though, and over the intervening years I have made several attempts to recreate that success, including joining the 2nd version of the game (which was dismal compared to the first, btw).

My early attempts at recreating this game were simply to provide the "original" version rules to the interested persons, explain the basic concepts and the "clear-as-mud" rules revisions, and then off we went. Something was lacking however.

Later attempts involved some rewriting of the existing rules, and some modification of the game play. This version never made it to fruition, as I was never really happy with what I had achieved.

The latest version (dubbed GW-5) is nearly unrecognizable from the original. The original rules still remain in the folder and binder in which they sat after the conclusion of the first game. I had adapted several "computer-based" game ideas and incorporated some original ideas of my own, and armed with this desire, and of course my "creative genius" (don't laugh), I set out to capture what I enjoyed most about this game, but on a much larger scale. I decided on a PBE format.

What was I thinking???

It started out as a basic enough formula:

Modified by the original spirit of Galactic War. To my eyes it looked like a recipe for success.

Looks are deceiving, aren't they?

Which brings me to this purpose of this post. I have (finally) arrived at a configuration that I think may in fact work as a PBE-RPG game. I have even accounted for the possibility of tactical (rather than strategic) combat, but that is for another day. It is not quite ready for public consumption, but I am interested to find out if there are any among you, our dear readers, who may be interested in participating. I will of course require beta-testers, but the beta won’t be very long, and then I will be onto the full game.



I would be very appreciative of any assistance that you can offer - beta testers will contacted by email with details. All materials will be provided, and there are only a few simple concepts to understand. Anyone familiar with the "Conquest" genre of games will be right at home, at least initially. LOL

Email me at BETA if you would like to participate as a Beta Tester.
Email me at PLAYER if you would like to participate as a Full Player (when available).

Thank you all in advance, and I look forward to hearing from you.

~Cheers, Scott

Lie? Me? Never! The Truth is far too much fun!


 

My Gaming Background

Some of you may know me as a gamer from way back. Waaay back. I mean all the way to the beginning of "Gaming" itself. Yep, I mean Dungeons & Dragons™. I played that back in the late 70's thanks to my dad (who is almost as avid a gamer as I am).

This led me to play other RPG's: Advanced Dungeons & Dragons™; Top Secret™; Top Secret:SI™; Paranoia™; Runescape™; Gamma World™; TMNT™; Marvel Superheroes™; & Twilight 2000™. There were others, but you get the idea.

There were also board games: Monopoly™ (a favourite); Axis & Allies™; Risk™; Chess; Go Moku; Generals™; and more.

Then there were the hybrids - board games that involved some role-playing. These were, in the early days, primarily of the Military Strategy variety: Squad Leader™ & Advanced Squad Leader™; Tank Commander; Car Wars™ and the like. There were others of a less militant nature. I was less fond of these.

There was an endless stream of computer-based games as well – some with titles above, some not. Most followed the same general themes – conquest, military and economic development, scientific breakthroughs, etc.

To round out this group are the myriad game-mutations, game modifications, and game creations that I concocted over the years of my gaming life. Some of them have no names, some have working titles, and some have almost complete work-ups. I even contacted a game vendor in Calgary some years ago concerning the possibility of consignment sales of a game I had developed – “BattleArena”. Alas, the heyday of my game development was brought short by that great equalizer: No Money.

I have never given up on developing a game, and some of the ideas I generated for games I still have – one dating from grade 10 (an untitled epic of Country vs. Country on a global scale that could support up to 32 players and involved politics, economics, military development & deployment, scientific creativity, and a well executed overall strategy). It was an ambitious undertaking for a 15 year old kid who couldn’t even get other “strategy enthusiasts” to look at it, due in large part to the 35lb box it was carried around in. I was waiting (unknowingly) for the computer age to evolve to the point where this game could be done. Here it is, the age is upon us and the game remains “undeveloped”. For now, heh heh.

Where does this lead me? Well, I am not sure, but I know that gaming is going to be a large part of my social life for many years to come.

GAME ON!



~Cheers, Scott

Lie? Me? Never! The Truth is far too much fun!

Wednesday, July 04, 2007

Bloggity Goodness

We have discovered (and when I say "We" I really mean "I") some new blogs that are really really impressing us (me). Now I realize our readership isn't that fantastic but for the three people who do read this blog, who may not yet know of these other blogs (it could happen), I thought I would share.

Mark of the Wild is a blog by a druid. And his adventures in WoW. He has a very easy reading blog, and it's quite enjoyable.

The next two are brand new blogs. If you read BRK (and, let's face it - you probably do - his blog is better), you already know of these guys, but their latest posts deserve a kudos.

Arms and Fury is a blog dedicated to warriors. No, I don't play a warrior myself (I lasted to level 14. Woot), but if I ever did, this would be a great blog to reference.

A View from Behind is dedicated to rogues. Can you guess my new favourite blog? This guy gets it. And you may see me respeccing very soon.

Of course, these three now are on our link list. Enjoy!

Tuesday, July 03, 2007

Adulterer!

We have been cheating on the horde. I know - I know. Shake your head in shame. Blame it on altitis.

Say hello to Belgarath and Polgara, two mages on Aggrammar. Included in this lovely family portrait, Hogger. Or what's left of him. Easily handled at level 11.



Don't worry, we will be back. The urge to yell, "For the Horde" is strong within us.